Having decided to craft an open-world for this latest iteration and given the fact that sniping is literally in the name one might expect that nailing the longest shots possible would be a huge draw in this game, and yet amazingly it’s possible to tag a base full of foes only to wander off in search of a handy cliff some 300-500m away and discover that all of the targets have magically vanished, the game engine simply refusing to render them past certain distances. Sadly this isn’t the only problem with City Interactive’s third attempt in their Sniper series. To solve the problem I’ve had to turn my polling rate down from 1000Hz to 125Hz or just play with an Xbox controller. ![]() Skip forward to the full release and the problem is, to my everlasting annoyance, still there, except now at least me and many other Steam users have tracked the source of the problem the polling rate of the mouse. Oddly the only way around the issue was to use a Xbox 360 controller. Review code provided free of charge by the publisher.īack when I previewed Sniper: Ghost Warrior 3 I encountered a huge problem where turning around resulted in massive dips in framerate that made the game unplayable.
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